SpyParty is a two player asymmetrical competitive espionage game about subtle human behavior. I had the opportunity to work on three different levels (Veranda, Gallery, and Courtyard) as the main artist. I was responsible for converting grayboxed old art maps into final art, as well as setting up all level bake sets for automation. All assets, textures, and lighting were created/set up by me in Maya and Photoshop.
More on development process can be found here:
Veranda — http://www.spyparty.com/2017/01/18/three-updates-new-art-veranda/
Gallery/Courtyard — http://www.spyparty.com/2018/04/04/spyparty-on-steam-april-12-six-new-maps-up-now/