I worked on various levels for the title Sky at thatgamecompany as an environment artist. Sky is a social adventure game as well as a spiritual successor to their previous title, Journey.
I collaborated with various designers and engineers to establish block-outs, layouts, and level flows, and was responsible for turning designer block-outs to polished art by creating new assets as well as reusing existing meshes. Most of the works shown here are levels that I was in charge of, or was responsible for creating majority of the props that are used. These images are screenshots taken straight from the game.